Action by Helene for Army of Rock(Public Action, OOC Date: July 28, 2019, 2:13 p.m.)
With the threat of strange elemental armies now revealed as a very real possibility even in the wake of seemingly sound diplomatic efforts, General Helene Tenlindil is determine to see Torendaar and her fellow Lorandi as prepared as possible for any incursion. She intends to work with not only the army under her command, but also craftsmen and magicians and even politicians of all stripes so that the great golden city is fortified against any onslaught by the Rock Watcher and his elemental forces. She has even reached out to those among the Faenor, as they arguably have the most experience in facing off these terrible creatures.
To begin with, Helene will increase the training of all branches of the Lorandi army immediately; drills of stealth and evasion are given particular priority.
Politicians and diplomats will be advised to seek out instruction in the Celestial tongue, and asked to research whatever might be found on the nature of elementals; their strengths, weaknesses, behaviors, and even desires, if any such knowledge exists.
Craftsmen and artisans will be asked to put together designs of various siegeworks as well as prepare stockpiles of fortified armor and weapons.
Everyone has something to bring to the table and Helene will work tirelessly to ensure that anyone capable of providing aid will be directed to their best fit accordingly.
Like the rest of the Lorandi, Rollant is not sitting idle while the defences of the land are being planned. He has committed fighters from House Tenlindil, both martial and magical, to aid in whatever capacity that they are needed. Furthermore, he will personally to see to assisting his granddaughter in whatever leadership capacity she needs, whether it's offering officers instruction in leadership, or working with the troops directly.
Freyvidr can now be there in person to try to protect the Lorandi, and what he has done is design some kickass abjuration spells. Given that it seems that the other Watchers have animated the elements assigned to them, it seems likely that rock itself would be brought to life to him. With that in mind, he'll be designing a spell to teach to the abjurationists in the Lorandi to more effectively shield against stone and manipulation of their stone in case of earthquake or rocks falling situations. Once he's managed to try out a bit of use on his own to sort of stress test it, he'll send it to the mages of the armies so they can work it into their arsenal, walking among them to help defend his new kinship.
Having gotten warning about what type of Watcher it is that they are likely to face, and what that might mean for what kind of elemental that'll be summoned, she is working on ideas on how to combat rock. Considering that she commands the casters she is working on positionings of those that have abjuration for shielding around the city, both on the wall and by the castle in case the wall is breached. Every one gets told a primary, then a secondary position for that.
Those that are evocationist are instructed to practice their best spells, and are assigned primary and secondary positions as well. Anything that could potentially damage or immobilize rock is given preference. Everyone gets run through drills so that if the time comes everyone is aware of where they are supposed to go. Oriana herself makes certain she runs through drills right along with everyone else.
Being told his position to take for the defense of Torendaar, Aurri spends hours upon hours training the spells he thinks suitable for the kind of threat that awaits them, should any diplomatic effort fail to appease the Watchers, like it has done for all the kinships before them so far. So he's doing everything he can to be as prepared as possible for any encounter, should it arise.
As Grandmaster of the Solaris Order, Yvette is no stranger to combat and, thanks to her father and uncle, pushing one's self to succeed. She will bring both her experience and combat capabilities to the field to support Lorandi and her army against this new threat. She will provide both Monstald forces and those that are not occupied with their own House or other matters from the Order.
Saga Brixtien is not only a Knight of Solaris, she's the commander of Lorandi's cavalry. She'll be trying to balance drills and rest, making sure that the cavalry is in the best form they can be in. Extra time will be spent on the care of steeds and gear both, as well.
When it comes time for battle, Saga will be leading the charge with her unit, whether it's as direct offense or hit-and-run tactics to allow strategic retreat.
Ember is in charge of precisely nothing! But, she /is/ really good with the fire element. And, that is very good for damaging rock. So she cheerfully offers her services to drill with the evocators of both the Solaris Order as well as the Lorandi Army and help figure out the best fire spells to use against the rock creatures if the time comes.
Serving in the role of the infantry, Talyn will spend his days tirelessly working with the troops to make sure that they are prepared and ready for what potentially is in store with them. He would debrief them on what he saw, what to expect, and run drills with them. He will assess the readiness of the individuals, sparring with them and working with those that might need some improvement. Don't worry, he's motivational! Naturally, should it come to it, he will take the field with his soldiers and be amongst them with his blade ready.
Gureylain, having been named Commander of Bow, by Helene is training the archers in the style of archer/ranger he knows - to help them become self sufficient, stealthy, and able to serve the Royal army like a swarm of stinging insects as much as a thunderbolt when commanded. He is taking them into the woodlands, teaching them woodscraft, how to survive on the land, sleep, and hide there as needed to become scouts that can strike and fade as well as stand and fire.
Have you ever heard the term "war machine"? What about "political machine"? Then you likely have a good idea when you combine them as to Valatir's aggressive policy of weaponizing nationalism in order to get people motivated to protect one another. The man's out there, making speeches, soliciting donations, and even making a show of himself visiting the old Torth Forge in Brixtien hopeful holdings. Everyone with the skill to make something worthy of helping defend the home front is asked to put their skills to work. The others who don't? They're asked for donations to prepare for repairs, to strengthen the military, and to work towards properly made hospital spaces and active forges for this war. Every little bit counts.
Hatharal is focusing on preparing the Lorandi's calvary. He is going to be training the horses and riders how best to work together, to overcome the Watcher's threat. Earthquakes and broken ground are going to be an issue if the Watcher attacks, so he is going to make sure they are prepared--making them ride over courses with moving ground and training them to move quickly around obstacles. He'll also teach the horses and riders how to better use their horse's hooves, training them to be able to bash and smash enemies apart--which no doubt will help to crumble rock elementals. If diplomacy does fail, and battle comes, he will join the fight, riding his warhorse into battle and helping to lead some of the calvary, helping to direct them as they no doubt end up having to navigate treacherous ground.
Galeren is not content with the people. The Nalduine and any 'voluntold' who might not take to martial work to assist are roped into slowly reworking the outskirts of Torendaar and defenses. Priests (Galeren), Craftsmen (Recruited by Valatir) and Mages (Such as Oriana and Freyvidr) are pulled into layering defenses. Intricate waterways spread out from the city creating small streams... and barriers of water at the outskirts, Lumber is directed from other projects and worked into artistically shaped reinforced timbers from the nearby forest, fresh series of fire-heated bricks are used to reinforce key areas against having rocks thrown at or pulled down. Many key locations with engineered and crafted improvements are marked by the blessings of priests and coordinated with Oriana's Abjurationists.
Neither a fighter nor a diplomat, Telassin is going to assist the war effort by putting his experience as a steward to work. Soldiers want to eat, horses need fresh water and even the men tasked with building fortifications need provisions and a place to rest between shifts. Lorandi and Nalduine lands are rich in resources, Telassin is lending a hand to make sure they are where they are needed; keeping men fed and moral high.
Being a Master of Abjuration, Nesara will offer to work with the Abjurationists in the Lorandi Army, as well as any that volunteer to assist as well. Including Freyvidri Ingeith. Nesara will work with the Faenor in developing tactics and spells that will be useful in defending against the Rock Elementals, and their powers. Including earthquakes and the like. If it does come down to a war, Nesara is looking to be proactive in her uses of Anjuration, instead of just waiting for something to happen. She wants to make sure that Torendar is protected, as well as all the people.
In addition she will also be praying to Gala to watch over the Lorandi, asking the goddess to help protect and keep her kin and family safe during this time. As well as help guide them so that they are successful in their endeavors.
Haedirn is a deep reconnaissance scout who vanishes for years at a time exploring, with experience scouting out battlefields, ambush points, and spying directly on the enemy. As such, Haedirn will assist preparations with Survival, Evasion, Resistance, and Escape and leave archery training to others. How to best approach a location in varying terrain, to also properly camouflage themselves for the attempt. How to move silently, and know more importantly when to move and when not to move. How best to locate food, showing what can cooked, but a focus on what can be safely consumed without a fire needed.
Determined to help her kinship with the current crisis despite not being a warrior or a diplomat, Nyssa has been working tirelessly to compose and practice a number of new songs and melodies to march to and to lift the spirits and boost the morale of the Lorandi troops and anyone else who might be joining to face, and possibly fight against, the Watcher and his army. References to victories past, calls for honor, bravery and the promise of glory, as well as subtle humor in the way of puns regarding the crushing of rock and stone has been mixed together seamlessly into new songs or war. Included in each of the songs are also a tribute to Cassandra Monstald, her sister Primrose's late wife who was the first, and hopefully will prove the only, casualty of the conflict with the Rock Watcher. Furthermore, one of the songs, for reasons that can only be guessed at, has an unusually large number of duck-related analogies and references. She has gathered a small number of other musically gifted elves to help perform the music and songs as well as a few elves gifted in Prestidigitation to help magnify both music and vocals so that they might reach every Lorandi ear, and she will be accompanying the Lorandi forces when the day comes.
With the Lorandi's diplomatic efforts centered on producing either an oath of fealty or a departure of the Army of Rock, Arminel has directed Helene to prepare the Kinship, militarily, for the likely event that armed conflict becomes necessary to bring the Watcher to heel. This is also purposed with the intent of making a show of force to the Stone Army, demonstrating the capability and resolve of the Golden Elves to drive out the Watcher's Army and destroy them.
To that end, Arminel has spared no expense in preparing resources and supplies to be dedicated to the Kinship's military, supporting Helene and the commanders' efforts however possible. Weapons will be forged, catapults constructed, and horses saddled. Every last measure of effort in the Kinship will be dedicated to ensuring that the Lorandi military is fully equipped to eradicate the Army of Rock, should the need arise.
Back in Torendaar, the fruits of so many labors have started to take shape around the walled city. Before King Arminel left for negotiations he made his directive clear to General Helene. If peace should fail, destroy the Rock Army. To back up his words, he has issued an immense amount of resources and supplies to the army to see that his directive is followed. Swords have been sharpened, crystals polished, and armor secured.
Marquis Valatir Palinnar has been using his oratory skills to inspire his countrymen. Speeches given on the importance of a unified front, rallys to excite and inspire the soldiers to do their part for the Lorandi and for Torendaar. The whole city feels a buzz with patriotism and pride in who they are and what they stand for, giving them that extra bit of inspiration to fight on, should they need to.
Lord Talyn Palinnar has been working alongside Marquis Hatharal Palinnar to ready the troops of their respective command. The infantry have been planning and preparing for weeks to fight against oncoming boulders, remaining agile and effective in their strategies. The Cavalry has been training to work on unsteady ground and prepare for the strange foe that waits for them to the west. Both divisions of the military are well prepared to fight by the end of it.
Lord Telassin Nalduine had done his part long before the army ever made threat of arrival at their gates. Supplies have been managed and moved in to their precise locations. The civilians and non combatants have been given shelter. All logistical considerations have been taken into account leaving the city well stocked should they come under siege.
The City itself, the actual stone structures of the castle and the walls that surround the city, have taken some extra special care by a group of abjurationists. Lady Nesara Palinnar has done her part to reach out to the Faenor and understand their foe a little better. Taking that knowledge she has helped others develop some defenses for the structures themselves from an impending seismic attack.
The newly named Lord Freyvidr Nalduine wasted no time at all stepping in to aide his new family and Kinship. With Marquis Galeren Nalduine and Lady Oriana Tenlindil helping Freyvidr the city's abjuration practitioners have developed a network of casters to help keep the structures strong and protected during combat. Their plans are in place and all there is left to do is wait for word from the diplomatic team.
The sun sets on another day waiting for the Lorandi diplomats to return. Those in Torendaar have received no word from them one way or another. Soon the city's touches and braziers are lit, setting the city aglow for the evening. Not long after, the earth begins to shake and a rumble can be heard coming from the west. Their answer comes from the distance. There will be war after all.
General Helene Tenlindil climbs her way up to the tallest tower when she hears the rumbling in the distance. Deep down she knows the fight is coming, but it's not until she has visual confirmation that she makes the call. Clouds part allowing the light of the moon to shine down on the storm of dust and rock barreling towards the city. "To your stations!" She shouts, and at her word, ripples of commands sound like an echo around the city. She readies her weapon and takes her place with the commanders to fight alongside the Lorandi warriors and mages.
It doesn't take long for the clash to begin! Duke Rollant Tenlindil is right in the mix along with his soldiers. He inspires them to keep fighting as bolder after bolder assault the city. Marchioness Yvette Monstald, Grandmaster of the Solaris Order keeps her elite and powerful warriors close, heading in for the center of the battle. Brave and tenacious, the push back against the enemy with all their might, keeping them at bay.
Lady Saga Brixtien had taken the cavalry along the sides of the city, waiting to flank when the time is right. And when it is, she calls the charge and the stampede of horse hooves rivals the rumbling of the rock elementals. Hammers swing down at them, smashing them into pieces as the agile riders galop by, Saga herself spots the Watcher Sage conjuring up more elementals to assault the city with. She manages to interrupt him long enough for her riders to take out a good portion of the onslaught.
When the enemy is in range, Lord Gureylain Rylanth calls the Archers to their positions. He holds his hand up, holding them in position until the exact moment. "Loose!" He yells and hundreds of arrows come down at the elementals below. Their tips have been blunted, causing the rocks to burst apart on impact.
In the midst of battle, as only the Lorandi would do, an incredible song broke out from the towers. Lady Nyssa Serannar had composed a battle song that carried across the field, inspiring those who heard it to continue fighting on. One such fighter, Lady Ember Palinnar, was so moved by the music that her energetic flame slinging took on a new life. Rocks burst in to dust as she pushed back against the oncoming army.
At the edge of the city, Lord Haedirn Rylanth had gathered a few other scouts and stealthy fighters to set up an ambush. A group of elementals thought they were going to flank around the north side of Torendaar but we met face to face with the group of roguish survivalists. Haedirn used every trick in his book to stop the flanking maneuver and crushed the enemies that fell into his trap.
Though there were many heroes in the battle, each elf fighting passionately for their Kinship, it is no doubt that one stood out among the rest. Prince Aurri Serannar had clearly practiced and honed his evocation skills to work with exacting force against the rock elementals. Aggressive but precise, he blasted back the whole frontline. So fearsome was his attack that the General called for a retreat.
The elementals all stopped and turned back towards their home, the Sage and General going with them. Cavalry chased and cleared out as many as they could, but soon enough the Army of Rock was gone. Miraculously, very little damage was done to the city itself due to the incredible preparation work and the tactical focus of the abjurationists. And though there were certainly injuries and scars to tell the tale of the battle, the death toll was zero.
When the King and his envoy of diplomats made it back to the city it was with the news that the Army of Rock had decided to barricade itself off in its realm rather than fight or continue negotiations. Mounds of earth and rock block the path that lead into the forest of Armandor and seem to stretch for days around the perimeter of their territory. There will be no settling that portion of the land and and future negotiations with the Watchers will need to be done more scrupulously. All in all, Torendaar was kept safe and the Lorandi are left assured that the Watchers of Rock would not be bothering them or Torendaar any time soon.
Action by Freyvidr(Public Action, OOC Date: June 9, 2019, 5:01 a.m.)
Freyvidr wishes to return the gesture of many of the Lorandi in helping his own people by making a good set of grapes for the Lorandi. He'll be coordinating with Telassin Nalduine as his primary contact to see what works and be mostly working in Thelos. While he'll be calling on his agricultural knowledge, he'll be able to hopefully adapt the mountain wines to the valley they have relatively easily considering their natural proclivities of such. He'll be using the germs from a few different varieties and seeking blessings. He's gotten them from Loran, Gala, Acharon, and Torth.
Drawing upon his experience in helping run the Nalduine household, Telassin will assist with the logistic and organisation of Frey's projet, especially coordinating the Lorandi efforts. Aside of finding suitable lands on Nalduine ground to grow the first couple of seeds he will also pick out a few suitable local serfs to help water and care for the juvenile plants.
Galeren will assist in providing land, manpower and encouragement to the initative. He will procure supplies, tools and other things that might be useful to encourage the growing. Quite eager to encourage the challenge.
Leda will try to assist by applying her knowledge of Torendaar's growing conditions to the cultivation of the grape seedlings.
Applying his own version of helping, Aurri takes some examples of different grapes and tests them to the climate of Torendaar and surroundings by applying mild doses of his evocation skills, trying to not destroy the fruits, but just find the best suited for the purpose.
Caelia will help by attempting to work with the grapes to help pick up out the best ones for the wine. She would like to help plant and grow the grapes and help to supervise such. She wants to give the plants the best care possible and also land they are making a home in.
Asa will be praying to Gala to gain her blessing for this endeavor. With Freyvidr she will pray to Gala at her Shrine in Thelos, making sure that they pray over the various cuttings of grapes that Freyvidr plans to use in his project to create the new type of grapes.
Freyvidr has begun to develop a reputation with his agricultural skills. Pulling together the brightest minds in horticulture and agriculture to develop the perfect grape is no easy task! But, under his direction and creative problem solving, the project between Faenor and Lorandi is well under way.
Marquis Galeren is quick to step forward to help fund the efforts. No doubt hoping that it will yield results for years to come, he invests in equipment, farming tools, and land for the experimenters to work on.Lord Telassin joins in and helps bring the seedling plants from Thelos in to Nalduine soil in Torendaar. Under his guidance and care, they begin to take root and grow.
Princess Leda and Prince Aurri do their part, testing out varietals and checking conditions off the list. Lead's strain is a bit fragile and dies during Aurri's weather conditions testing. But, all the better, to help eliminate the weaker varieties of grape not fit for planting.
Lady Caelia takes the time to sift through the various experimental varietals and chooses those she thinks will survive best in the Torendaar plains. She is able to quickly identify which ones will take root and which will wither and resist the soil. Her choices go on to be planted and mid way through spring, they thrive.
But, it is Elder Asa Keir, Priestess of Gala, who makes the final difference and ensures these plants a lifetime of growth and strength. As she prays over the seedlings before they make their journey through the portal to Torendaar, they begin to glow for a moment with a soft green light. As the light fades, the juvenile vines begin to bare fruit, just enough to yield one bunch of grapes as a sign of Gala's blessing on them. And just enough to share a light snack with all who helped make this dream a reality.
It doesn't take long before the grape fines become prosperous, giving the economy of Torendaar a boost.
((50k silver has been added to the Lorandi bank account as a result))
Action by Saga(Public Action, OOC Date: June 5, 2019, 12:54 p.m.)
After the discovery of the armory/forge to the North, Saga's taken it upon herself to gather a team of more.. intellectual explorers for the study of the building. She'll be there mainly as protection and a guide, making sure everyone keeps safe and can successfully navigate the (known) paths. She'll probably micromanage a little bit, of course, asking about the possibilities of secret doors and all that jazz.
Elonai will try to locate any traps and disarm them for the safety of the group and/or crack any locks to hidden passages that may be found.
Being dragged along, onto this mission to the North, Myriil brings with him a more financial mindset, evaluating not only the forge, but the sounding lands for it's economic value, and what it might take to make the land it's most efficient.
Valatir, provided there is no sign otherwise from Torth, is all too happy to figure out how best to use this space. He knows a fair amount about the inner workings of creating things and how best to utilize them, but also which structural materials can be hallowed to still support their weight and where one might stash say secret rooms and the like. He's all too happy to take extensive study of the place and it's workings like many others, but mostly to see how these others thought to exalt the Most Generous.
Gureylain will be providing his services as a scout and guide to help keep people safe
It's always exciting to discover something new! Primrose lept at the chance to be included in the study of this armory/forge. She'll make sure to bring all of her notebooks and tools for study with her, but since she's not exactly sure what she's going to discover once there, she's going to try to keep an open mind, move as deep as she'll be allowed, though not straying from the safely marked paths as there is no telling where new traps may lay in wait. She'll be looking into signs of the history of this place, try to see if she can find clues as to who built this place, why, and how long it has stood awaiting their arrival.
Galeren is openly fascinated by many elements of this. Galeren will make meticulous notes and drawings of the location to learn all he can from it and it's creation. He is studying it in part to learn about the architecture and defenses used in it. Morever he is intrigued by the implications and symbology of Torth that might be there. He will take note of it and record it for the Priesthood while also doing his best to study and interpret the signs seen and invoke Torth's blessing and insight.
The Forge of Torth, as it is being called by those who visited it previously at least, is a mysterious but fairly easy to locate building in the plains north of Torendaar. Lady Saga Brixtien takes charge in leading the more scholarly focused expedition back to the forge in hope of uncovering whatever might have been missed from the first trip.
Knowing full well that the place is covered in traps and contraptions, they send in the expert to look past the known path. Lady Elonai takes a stab at jostling loose tiles, checking doors and generally being quite weary of the vaulted foyer and the forge room behind it. All of the known traps seem to have been left untouched, but Elonai starts to investigate the racks on the walls that look like they once had weapons hanging on them. No sooner does her hand touch one of the wall mounts than a set of axes come swinging down from inside the wall. She is swift, but they manage to cut her left leg pretty deeply. Lucky for everyone else, that seems to be the last of the traps.
With the traps triggered, Lord Gureylain sets to work, scouting out everything he can within and outside of the building itself. Most of the building is well discovered already as the first group was quite thorough. But? Gureylain notices something near the left hand corner of the forge room. The racks where metal was kept previously hold a few scroll cases. Most of them are empty, but one of them has a slip of paper inside it written in a language unfamiliar to most in the party.
Seeing the slip of paper, Galeren steps over to give it a look. He makes a sort of herrrm sound and then turns to the rest. "There is no amount of armor that can keep us safe from this rain of fire. But we must arm our brothers and sisters for the eventual onslaught of the enemy. Let this Moonsteel guard you and guide you from the flight to come." He says, presumably reading out loud. Curious, Lady Primrose Monstald steps over to inspect the paper and the surrounding area. After a moment of thought she says, "I wonder? if this was not an armory meant to outfit the Oracles a very long time ago. This building is very old, as is this script."
Valatir steps forward, looking the paper over for a moment before turning around to examine the forge itself. "Blessed by Torth. This place, I feel, once held a strategic place in some ancient battle. Long before we got here, long before Thelos was abandoned." He shakes his head a little. "It might be used by us in the future, but it is of no immediate use now. There must be repairs, renovations. Place a smithy here." He gestures over towards the line of 6 forges.
At that idea, Lord Myriil steps forward. "This location could certainly be valuable for future forging. If we can get the place restored of course." The ideas on financial gain seem to be spinning in his mind. Moonsteel found, forges ready to be used, all it would take is a little renovation and some innovation.
The party eventually leaves and heads back to Torendaar, confident in their understanding of the Forge of Torth's place in the world. Once it was a hub of activity, armoring the beings of Thelos, set strategically in the northern plains. Now, it serves as a potential settlement and staging ground for the Lorandi to protect their northern borders.
((Please feel free to give this potential settlement area a name. We will update the map with it once you do.))
Action by Rollant(Public Action, OOC Date: May 31, 2019, 2:23 p.m.)
For the Lorandi, the time of exploration has come and while various Houses make their plans in various directions, House Tenlindil has no different. Meeting with her vassals, it has been decided that Tenlindil, Nalduine and Monstald will combine their efforts and venture to the south east, to see what the lands might hold for future opportunities and to see what resources may be gathered while they are exploring.
Rollant is personally overseeing the expedition and including numerous Tenlindil Scouts, Hounds and those with martial and magical capabilities, to ensure that the expedition remains safe and to maximize the chance for success. Details are being sorted, supplies are being arranged and contingiences put in place should they encounter something unfortuate.
Of course when it was decided that south was going to be the direction that the combined forces of Tenlindil, Nalduine and Monstald were going in Oriana was front and center for the journey. Protection of those going on the journey were of primary importance for her, and she has made sure that she remained vigilant for anything they might encounter.
While this is most definitely Duke Rollant's expedition to lead, Helene intends to do all that she can to ensure that her grandfather has the best possible support by way of skilled scouts, hounds, and a cadre of capable Lorandi soldiers. The young General will naturally be a part of the expedition itself, traveling along with them to ensure that everyone is well-minded and kept as safe as possible while still being allowed to explore and make discoveries without feeling like they're on a leash.
Galeren and the Nalduine will put forth resources for planning and supporting the expedition. Particularly assisting in logistics and planning and general problemsolving for the planned expedition of their liege.
Once again, High Priest Rawlin is being asked to come along on a mission of exploration and adventure. His previous adventure did not go quite the way that he'd hoped in terms of his own personal involvement, and so he will pray to the Gods for their blessings, as well ask Lady Loran for any inspiring dreams that she may deem necessary for those who travel. In addition to his prayers, he will once again try and act as a healer for the group and hope his skills aren't necessary, but hopes that they turn out better this time around.
Zedmir's provisions have become a Lorandi staple during expeditions, and he makes sure to continue the streak. No Lorandi elf or beast will go hungry on this adventure.
The Tenlindils and their vassals have the full support of the Kinship, and Arminel means to ensure that the brave adventurers want for nothing as they prepare to venture into the unknown. He has arranged for mounts, wagons, food, and all manner of supplies to be staged from the castle for the explorers. The King will speak on the explorers' behalf, helping to rally more support and volunteers to their cause.
There's few things Saga loves more than exploring, so of course she lept at the cchanceto join the Tenlindel families on their southward journey. Saga will do what she does best, providing martial protection and help with any wild animals that might appear.
To support the vassals of Serannar Kaelyn is joining Rollant's goals to explore to the Southeast. Though she is not a combatant she is going along to offer as much guidance as she can from her Goddess as well as being readily available to help solve things that might come up in a diplomatic manner.
It is a wonder that King Arminel has time to be so involved with all that goes on in the Lorandi Kinship. Not an expedition departs without his say. Less so, it seems, as an authority figure but as a genuine guide and supporting enthusiast for his people. The Tenlindil, Nalduine and Monstald expedition to the south-east is no different. The King sends his support in both physical form with supplies and extra guards but also in the rallying words he speaks before their departure. It has almost become a tradition at this point that any Lorandi expedition sent out beyond the reach of Torendaar is sent with a care package from Zedmir as well. Truly, the inspired cook helps to keep everyone's spirits up on their journey.
High Priest Rawlin is among those headed out. He takes a moment to pray to Loran for guidance, evoking a spirit of progress and adventure. When he is finished he gives the nod to Duke Rollant and the party sets out. The Duke himself is no stranger to adventure. Two days east on the journey and Rollant hold his hand up, commanding the group to stop. His hounds Sean on edge so He dismounts from his horse and looks around the area with narrowed eyes, assessing whatever sense of danger it was they detected ahead.
Just then, a low rumbling roar shakes the nearby rocks. That sound, familiar but distant, is unmistakably feline. Lady Kaelyn notices the guards and mages go instantly on edge but she calms them and asks them to put down their weapons, to find peace in this potential conflict. Begrudgingly they look to Rollant for confirmation, and as he nods they lower their weapons. When all is calm again, Kaelyn gives Saga a nod. She knows what to do.
Another rumbling roar shakes through the ground before the beast appears. His head is lowered, crouching and low to the ground, defensive. But his full brilliant mane is unmistakable. A plains lion! The first of the large cat species to be found in Aarandor. Saga makes her approach. The two move slowly around each other until Saga seems to take the upper hand and coax the lion in to submission. She calls back for some fresh meat from the supply and quickly makes friends. Soon more lions come out of the brush, eager to partake of the free meal and investigate these strange elven creatures.
Rollant makes the call and the adventuring party begins to make camp here in this lions valley. As Saga spends her time with the lions, Marquis Galeren spends his time with the Duke talking logistics. He had already been a great deal of help in planning out the success of this expedition, supplies and resources accounted for. The Marquis decided that this valley would certainly make a good settlement, and with natural predators who seem receptive to friendship, it might even make a good stronghold. General Helene even seems to be in agreement about the defensibility of the location.
The next morning, Helene takes the lead on the journey back. Her eyes keep a close watch on the horizon as the adventures and their new companions begin the two days journey north-west. At dusk on the first day she sees a herd of strange four legged creatures in the distance. They don't seem immediately hostile, but certainly they are observing just as they are being observed. Lady Oriana doesn't hesitate, cracking a bolt of lightning near the creatures. They quickly fled out of sight, headed just north of the path they were on now.
The group made it back without a scratch, a new valley to call their own and some lion companions! The large cats seem perfectly content for life around Torendaar as well as in their native yet-to-be-named valley.
((Congratulations! You found a settlemet area in a plains type valley. I'll need a name for the valley before we update the map and do a game emit on this expedition. You alos found Lions! I'll be updating the animal list on the website shortly and this is your reminder to +request for a half-priced lion companion if you so choose))
Action by Saga(Public Action, OOC Date: May 22, 2019, 12:39 p.m.)
Very few are -more- excited about exploration than Saga Brixtien. She's absolutely certain, however, that plenty are just as excited, and so she's going to round some up and head North.
The plan is to start scouting a road north towards Khelgar, documenting any potential obstacles or easier paths, or even just particularly scenic stretches that could make the journey more beautiful. Saga will be keeping track of animals sighted, of course.
Yvette quietly, or not-so-quietly, supports House Brixtien's efforts in the first stages of establishing direct connection with another Kinship. She personally heads a lance of Solaris Knights, fully armed and prepped for the journey. She trusts that if their armaments do not scare away the threat, they will instead meet them on the field of battle.
Galeren is fully supportive in expedition and expanding in his role of Minister of Infrastructure. In particular he's encouraging the scouts and coordinating capturing information about the mapping and cartography. Galeren will assist in logistics ensuring that they have appropriate blessings & supplies and trying to find good locations for defense, maintenance & easy terrain traversal.
Lord Daechir has been hearing an awful lot lately about this exploration from his cousin, and has agreed to help sort out the finances for the expedition ahead of time, making sure that no coin goes to waste and that they get the finest quality for what is being spent, no corruptio or ineptitude on the part of merchants tolerated.
Zedmir knows what is expected from a chef of his talents when the Lorandi are taken by wanderlust, and is more than happy to oblige the request. He's ecstatic about the possibility of a road to another kinship, and is honored to assist in its first steps. The journey will likely be trying, exciting, and surprising, but no one will go hungry. More than that, every meal will have a little taste of home.
Oriana is all for exploration, and exploration is certainly something that'll keep her busy. So when she hears about this expedition she is more than happy to lend her help to it in the form of defense and offense if anything they find along the way is less than friendly. Otherwise she's simply going along to be part of a monumentous journey.
Arminel has given his blessing and encouragement to House Brixtien as they move to send off the first of their exploration efforts in support of the Duchess' overarching project to construct a great road leading to Khelgar and Thelos. While Brixtien is fully capable of resourcing and staffing the exploration, the King has made it clear that the Lorandi Kin is fully in support of the Duchy's efforts, and will provide any additional resources necessary to further along the project.
At the call of her cousin, the Silver Lily Knight steps forward to join the expedition northward, armored and armed. Should they encounter any threat, she'll be ready. Should they simply encounter the beauty of exploration, she'll be ready for that, too!
Rollant isn't one to shy from exploration, especially not now when there is so much to be seen. As such, when approached by Saga about the exploration, he's more then willing to accompany the group to the north in order to lend his experience with a blade should the need arise.
The expedition mounts in the early hours of the morning, with the sun rising just over the golden wheat fields that surround Torendaar. King Arminel is awake just in time to send this expedition off in style. Lord Zedmir has packed some healthy and hearty things for the adventurers to eat on their journey. His cooking always has an extra touch of something else that really makes the warmth and comfort of home stick with you on a long journey. Marquis Galeren does his best to keep the adventuring party on track, reminding them to look for good land to settle in.
Lead by Lady Saga Brixtien, the group ventured north into the great grass sea. Lady Oriana, Marchioness Yvette, Lady Ayala and Duke Rollant rounded out the notable members of the adventuring party, all five working in tandem to see the success of the exploration come to fruition. Eventually they came upon a stone building out in the field. A very trapped and rather uninviting stone building that appears as though it used to be a forge many centuries ago. Back in Torendaar rumors begin to fly about what was found there. The party left the building with 40 ingots of moonsteel, primed and ready to be made in to beautiful armor and weapons. Truly a successful journey indeed!
Action by Saga(Public Action, OOC Date: March 21, 2019, 9:38 a.m.)
King Armenial recently organized an Expedition to the forests west of Torendaar, and a great deal was discovered-- including an unexplored path in the very same cave that the Scepter of Armanor was found.
With the King's blessing and the support of General Helene, Saga is organizing a second trip to explore the cave and find out what's down that pebble-strewn path.
King Arminel will be supporting those going on the expedition by providing resources and logistical support from the kingdom. He has arranged for a small accompaniment of Lorandi armsmen to join the group, as well as mounts, wagons, and supplies for the trip. He will remain in the city while the expedition travels west, but will be supporting them however possible prior to, and during, their adventure.
General Helene's support for the second expedition will not only include her personal escort of the expedition, but also some additional support in the form of trained Tenlindil hunters and their hounds so that the party is properly protected. She will act as something of a guide to the newcomers so that maybe none of them will take any tumbles.
Starling will be traveling with the group once more to visit the cave. Her healing is always on hand to help of course. But this time she is going with the hope to learn something of interest to her recording of what has been happening within the lands. As all but the King had seemed to want to take the other path.. it had a reason to be there and she would like to see why it brings.
The Duchess is coming along to boost morale, and will be using the opportunity to take stock of the available natural resources in Torendaar.
Amara is coming along mostly for the adventure. She will, of course, provide any help she can along the way, including simply keeping everyone's spirits up.
While Zedmir is unable to embark on the adventure himself, he does everything he can to set his friends up for success. The expedition teams receives food and drink expertly packed and tailored to the tastes of each individual, along with hand-written notes to uplift their spirits.
Valatir takes point in a more defensive action, weaving illusions as they go to keep back any trouble they may come across. More appealing targets come for natural predators, dead ends show up for followers, and noises are covered with more distracting natural cacophony.
Kaelyn is going along on this expedition. She is going to help with diplomatic aspects in hopes of keeping things as peaceful as possible.
Galeren will call upon the blessings of Torth for the expedition to offer good luck and good fortune. Admonishing the strength of hard work and careful planning reaping bountiful rewards
Princess Leda will be accompanying the exploration team in a similar capacity to High Priest Rawlin. In addition to offering her services in restorative healing, the princess will try to take note of land along for future projects in agriculture.
Hatharal will be traveling with the expedition this time. He'll take point in investigating the cave, moving up front and looking around for any clues, runes, artifacts, or other strange things that can be found out through some investigation.
Different to the former expedition, Aurri is gonna actively tag along this time, providing his extensive evocational arts in aid against any dangers, which might lurk along the path. Also, he will take a more scientific approach to any discoveries they might find.
Given the results of the previous expedition, High Priest Rawlin will tag along with this new expedition (providing that others permit him too, mostly offering up his skill with restorative magics should anything go wrong). Rawlin is really interested to see what sorts of items might be found that might have some more history of this place or of the gods. Probably not another artifact, but the opportunity to study the divine is always fun.
Druthean will be supporting this expedition by personally taking part and offering his sword to protect the group and battle if needed.
With House Tenlindil already offering support in terms of hunters and hounds, Duke Rollant is going to come along, simply to advise should it be required and to take stock of the surroundings.
Though the Lorandi expedition heading west found a great deal of information and recovered a lost relic, there was still undiscovered territory and secrets left to uncover in the marked cave deep in the Forest of Armanor. Under Lady Saga's guidance, an adventuring party has formed! King Arminel gave his blessing whole heartedly, backing the expedition with supplies by way of arms and extra soldiers to protect them. Lord Zedmir spent a good amount of time packing each soldier and adventures favorite meals for the expedition. The Chef Entrepreneur even went so far as to add in personalized notes, hoping to remind each of them of their strengths and worth to the mission and bolster them. Extra care was put in to Princess Leda's pack, giving her the confidence boost she needs to be the best leader she can be. Marquis Galeren Nalduine sends the party off with a blessing from Torth, bestowing good luck over them. Weather or not is effective or not is undetermined, but the people appreciate the gesture nonetheless.
The party sets off to the west with Lady Saga Brixtien at the helm! Last time, the journey took two days ride to arrive to the location. This time, it took five. Lady Saga, for all her enthusiasm and charisma, seems to have lost her way and supplies start to run a little thin by the time they reach the edge of the Forest of Armanor. Having to climb up on foot without the horses to reach it proves especially painful for her as she breaks a wrist in an untimely fall. Her injury forces her to relinquish command before they step into the caves themselves, but Duke Rollant is there to both lead and offer guidance as they press forth. The party seems comfortable following him in to the moss-covered cave entrance baring the faint stone carvings of two figures, one elven and one human holding up the keystone to the entrance.
The cave becomes dark rather quickly, but Valatir casts a spell over a few rocks he picks up from the ground and they start to illuminate, providing guide lights along the dark path in to the sace. The walls don't look like anything special. Mossy towards the entrance but more bleak the further in you go. The passage twists and turns, becoming narrow in some spots but then opening back up to a small room with two paths. The passageway to the right is no longer passable, fallen rubble has closes its way and the structural integrity seems far too unsounds to begin moving rocks away at this point. But, the path to the left is still wide open with bits of rock and dust seeming to trail inside of it.
The pause given at the start of the trail is broken by General Helene as she stops the debate and courageously charges through. As the group steps through, Valatir summons up an illusion behind them, making the entrance appear to be sealed off so that anyone who might have been following them could not trace their steps. Not long down the cave path, the sound of heavy snoring can be heard. Curious, Marquis Hatharal begins to investigate. He takes point, slowly heading closer and closer towards the sound until the light of his illuminated stone shows the source. A very large, very angry cave bear begins to emerge. So large, his body blocks off the stunnel passage, leaving the party in close quarters with gnashing teeth and swiping claws!
Lore Druthean Serannar is the first to spring to action! His sword swings fearlessly at the cave bear, landing a shot that immobilizes its left claw. Prince Aurri stands back at the ready and flings fireballs over Druthean's shoulder, landing a few square hits at the fierce opponent, singeing his fur and causing him to stumble back in a rage of pan. General Helene, Duke Rollant and Lady Saga, despite her broken wrist, step in to finish off the beast. When it lets out its last earth shaking growl and slumps over, the threat is ended.
Whether or not that cave bear was placed there to guard the cave beyond, or if he just happened to curl up in the winter, is unknown. But what lays just past him is a very strange and interesting sight. Rocks pile up in unique formations, creating almost purposeful architecture with the natural stones. Certainly not elven in nature, nor any other familiar immortal race, the source of this strange ruin deep within the cave is unknown. Curious, High Priest Rawlin begins to investigate the area, reaching out in to the lifewell to determine the make and intent of this place. The lines of mana seem to swirl here intently, like this was all part of some divine design in some way or another. He determines that it was not, however, made by the Gods themselves.
Starling begins to do the same, searching the area for clues and interesting bits of information throughout the area. Within the ruined architecture, she makes out what looks to be a rock-formed face and hands in the walls. She places her hand on to its hand and says "I wonder if these were the Watchers?" And when nothing of any particular consequence happens, she takes her hand back and muses over the possibility. Lady Kaelyn overhears the comment and decides to leave a note, just in case. Weather or not these watchers can read elvish is beyond her, but sometimes it is the gesture that matters. The note entalis well wishes and a willingness to parlay should they so desire.
Lady Amara seems absolutely delighted at the possibility of meeting a new sentient being. Sadly, none seem to be home, but the evidence that there might possible be something, someone one, here in Aarandor for her to entertain and investigate has her thrilled. Her enthusiasm is infectious. But, after determining that no one is indeed home, and the cave seems to end here, the group decides it is time to head back.
Luckily the return trip only takes two days. Princess Leda and Duchess Celestia have been along for the ride this whole time, taking notes of what sorts of natural resources seem to make up the greater Torendaar area. Unfortunately, both very clever and insightful women end up with the same list by the end of the trip. Wheat, rocks, trees, moss and dust. Not all that exciting or informative at all.
The group arrives home safely, with more information on the inhabitants of the caves and what to call them and only a few scratches and broken bones as reminders of their adventure. Valatir decides to take the oppertunity to draw a picture of what he saw while it is fresh in his mind. The image begins circulating between those who were in attendance.