Actions Guide

===What is an Action===
Actions are the system by which we as GMs give the players pieces of the story. Sometimes an action will result in a clue being given in return, sometimes it will be a reputation or economic increase or sometimes it will be a full story adventure GM's scene! If you have something you want to do or want to know more about, @action is the system you want to use!

===How to Create a New Action===
Lets use this scenarios as an example: You heard there was buried treasure at the bottom of Ithirson Harbor, so you want to go on an adventure to look for it!

@action/newaction [<crisis#>=] <story of the action>
This is where you will be setting the meat of the story. In an in-character perspective, talk about what you want to accomplish and how you want to achieve it. This is the part where you get to help set the stage and weave in the details of the story.

If your action is connected to a crisis, you use the same commands just add in the crisis number. It will look something like this --- @action/newaction 14=Ithirson Harbor is about to be under attack but I head there was buried treasure under it. So I will be taking my harpoon and using my Aeran Water breathing to go down, locate the treasure and retrieve it before we get attacked!

@action/tldr <action#>=title
example - @action/tldr 555=Looking for treasure in Ithirson Harbor
Thats about it! The tldr is the quick at a glance description of what you are doing.

@action/category <action#>=<category>
Categories: combat, scouting, support, diplomacy, sabotage, research
Just pick the one that best describes the over all action you are doing.

@action/roll <action#>=<stat>,<Skill>
example: @action/roll 555=Intellect,Sailing
This is where you set what stats and skills you want the GM to roll for your intended action. Be aware that the base difficulty is at 30. The difficulty may change based on the difficulty of the thing you are trying to attempt or by the AP, silver or resources you invest. Do not that the stat and skills used should make sense in the context of what you're trying to attempt and if they don't, staff might replace them with something that better fits what you're trying to accomplish.

@action/ooc_intent <action #>=What you are hoping to get out of this.
This is the part where you communicate to the GMs what you are trying to get out of this action. Whether it be the treasure itself, or faction with Ithirson Harbor, or just more information about whats under the docks there. This is your chance to set your expectations, as a player, for this action. If you have thoughts on how your chosen stats to be rolled work within this action, it can be included here as well.

@action/invite <action #>=<character>
This allows you to invite other people to your action. You can do one alone, but everything is better with friends! Remember, if you are asking for a GM'd scene, there can only be up to 5 people attending.

===Adding Things to Your Action===
These are the command s you will use to add extra things to your a action to help it along. Whether it be a bit of extra AP to show how hard you've been working towards it, or silver or resources to pad the pockets of NPCs or pay for exploration or settlements.

@action/add 555=military,100 --- Adding resources
@action/add 555=ap,50 --- Adding AP
@action/add 555=silver,4000 --- Adding silver
@action/add 555=army,5 --- Assigning an army to the action.

===Finishing Off Your Action===
@action/toggleattend <action#>
If you plan to be physically present for an action, make sure to toggle this to yes. If you are off screen helping out some how, toggle it to no.

@action/readycheck <action#>
Use this when you think you are all ready to submit your action. If you have invited anyone to help you on this action, it will tell you if they don't have their portion complete.

@action/submit <action#>
Congratulations! You have submitted your action! Yay!

===Action Extras===
@action/question <action #>=Ask a Question!
You may end up having questions for Staff about your action. This is the place to ask them! When a question is asked, it goes on to our list of things to address so we should get to it quickly.

@action/secretaction <action#>=<secret action>
This will not be seen by the rest of the people on the action, only the GM can see it. This is where you might want to add in something pertaining to your character secret or other info you don't want the others to know you have.

@action/secretaction/traitor <action#>=<secret action>
The same as above, but this lets the GM know that you are actually working against the intent of the action as a whole.

@action/toggletrator <action#>
This will set a flag that only the Gm can see to tell them you are working against the intent of the action as a whole.

@action/togglenoscene <action#>
Use this when you would like your action to happen off screen.

@action/makepublic <action#>
Actions are set to private by default, but you have the option to make them public.

If you are the main person on an action:
@action/newaction [<crisis#>=] <story of the action>
@action/tldr <action#>=<title>
@action/category <action#>=category
@action/roll <action#>=<stat>,<skill>
@action/ooc_intent <action#>=What you are hoping to get out of this.
@action/readycheck <action#>
@action/submit <action#>

If you are assisting on an action:
@action/setaction #=<action text>
@action/tldr <action#>=<title>
@action/roll <action#>=<stat>,<skill>
@action/ooc_intent <action#>=What you are hoping to get out of this.
@action/submit <action#>