Defines how character fights
Roughly defines how your character behaves in a fight, applying
both defensive and offensive modifiers. <type> must be one of the
following words, which are styles from the most defensive to the most
aggressive: 'defensive', 'guarded', 'balanced', 'aggressive', 'reckless'.
Combat stance of the attacker has no effect on flanking attacks.
Changing your combat stance does not use up your combat action for your
turn. Unlike most combat settings, stance is actually persistent between
fights if not changed.